It s asking for a parameter called callsign.
Killing floor scrake voice.
Some voice files are triggered automatically from certain events eg.
Does anyone know if it s possible to bind voice commands to keys.
They are noticeable for being large hulking monstrosities who wear masks and have a chainsaw in place of their right arm.
The most noticeable was its face which resembled classic depictions of frankenstein s monster with its skin even bearing greenish tinge beneath all the blood.
Their most distinctive feature is the nerve controlled chainsaw on.
The scrake is a giant specimen in killing floor 2.
Scrakes appear as muscular and huge humanoids with a surgeon s mask over their face in addition to a bloodied apron that they wear on their bodies.
Reloading a weapon spotting a specimen and therefore cannot be triggered by the voice command menus.
In the first killing floor their outfits more resembled that of a doctor while in killing floor 2 they look more like.
Sure you can use need help but it would make it more direct and people know exactly where and what s coming.
I think it would be a great idea if we could have some voice command be added so you can alert your teammates there s a fleshpound quarterpounds or scrake coming your way.
Like in killing floor 1 where you could for instance bind a key to say scrake in the chat and your character would say one of his scrake lines.
This is a montage of most of the new quotes given to the specimens in killing floor as a result of the twisted christmas event.
The scrake s behaviour was almost identical in the killing floor mod the scrake could not rage but it could grab the player however there were several key differences in its appearance.
The scrake is a giant specimen that appears in all killing floor games.
The majority however can be triggered manually and keybinds to particular voice files typically accompanied by chat messages such as scrake can be created for manual.