The bullet hose nature of the swat s weapons leave the zeds no chance to stand their ground for long.
Killing floor 2 swat vs commando vs sharpshooter.
The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds.
The sharpshooter is the sniper striking his foes from afar destroying zed after zed with well placed headshots.
Again commando kills sirens and husks better thanks to higher damage per bullet.
So i went through the data sheet desert kitsune marlfox posted and did a little math for the curiosity s sake.
The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds.
The thing i am wondering after the swat update is what is the purpose of commando now.
The m99 amr is the sharpshooter s tier 5 weapon.
The sharpshooter is the far end of the commando gunslinger sharpshooter continuum trading the rate and fire and mobility of the other perks for increased damage and accuracy especially at long range.
As a commando you usually stick with scar ak used 20 ammo skill 25 dmg skill 25 passive dmg ak 270 366 ammo 40 60.
The minigun is commando s tier 5 weapon.
The sharpshooter is the far end of the commando gunslinger sharpshooter continuum trading the rate and fire and mobility of the other perks for increased damage and accuracy especially at long range.
The bullet hose nature of the swat s weapons leave the zeds no chance to stand their ground for long.
With the proper skill setup m99 amr is capable of one shot killing scrakes and two shot killing fleshpounds as a trade off for its devastaing power this weapon leaves only 3 spare blocks of weight for a backup weapon and has rather low ammo pool and rate of fire.
Commando skill choices let them focus on either being a man of war for the team through improved weapon handling better damage and increased health and armor or by representing a bulletstorm emitting machine gunner esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities.
For such a beast of the weapon the minigun has magazine size of only 90 rounds which is likely done for balance purposes however it can be compensated by skill choices of commando.
If swat does everything better or am i missing something.
Clear trash enemies and stumble bigger enemies and stun them with his flashbangs.
The swat is a well rounded zed killing machine specializing in sub machine gun usage.
No commando still has his place in the game even with swat available.
Commando skill choices let them focus on either being a man of war for the team through improved weapon handling better damage and increased health and armor or by representing a bulletstorm emitting machine gunner esque type of player that delivers a ton of stopping power thanks to extended magazines and better stumbling capabilities.
The sharpshooter is particularly adept at killing large zeds dishing out impressive damage with each headshots.
Commando focuses on pure damage while swat focuses on stumbling and ammo capacity.